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View Full Version : Visual C# And XNA = Fraaacked up?


Digifox
03-14-2009, 10:38 PM
Okay guys Im trying to use This program made by XPCC
It Allows you to use your Xbox 360 Controller and Chat pad As your mouse and Keyboard on a PC or Laptop.
(using Pinnacle Game profiles Just to use it as a mouse, and its Kick ass!!)


BUT im having trouble Rebuilding The Projects *like the instructions say*
It pops up with a Error. something about the pipelining...

At the bottom it says Rebuild All Failed

Link to the Site
http://a3w.ivory.ne.jp/softwares/xpcc_en.html

So Any Help?
I know at least one of your are Program Smart....


Error 1 Building content threw NotSupportedException: Specified method is not supported.
at Microsoft.Xna.Framework.Content.Pipeline.Graphics. BitmapContent.Copy(BitmapContent sourceBitmap, Rectangle sourceRegion, BitmapContent destinationBitmap, Rectangle destinationRegion)
at Microsoft.Xna.Framework.Content.Pipeline.Graphics. BitmapContent.Copy(BitmapContent sourceBitmap, BitmapContent destinationBitmap)
at Microsoft.Xna.Framework.Content.Pipeline.Graphics. TextureContent.ConvertBitmap(BitmapContent source, Type newType, Int32 width, Int32 height)
at Microsoft.Xna.Framework.Content.Pipeline.Graphics. TextureContent.ConvertBitmapType(Type newBitmapType)
at Microsoft.Xna.Framework.Content.Pipeline.Processor s.FontDescriptionProcessor.Process(FontDescription input, ContentProcessorContext context)
at Microsoft.Xna.Framework.Content.Pipeline.ContentPr ocessor`2.Microsoft.Xna.Framework.Content.Pipeline .IContentProcessor.Process(Object input, ContentProcessorContext context)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoor dinator.BuildAssetWorker(BuildItem item)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoor dinator.BuildAsset(BuildItem item)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoor dinator.RunTheBuild()
at Microsoft.Xna.Framework.Content.Pipeline.Tasks.Bui ldContent.RemoteProxy.RunTheBuild(BuildCoordinator Settings settings, TimestampCache timestampCache, ITaskItem[] sourceAssets, String[]& outputContent, String[]& rebuiltContent, String[]& intermediates, Dictionary`2& dependencyTimestamps, KeyValuePair`2[]& warnings) C:\Documents and Settings\William\Desktop\XBOX PC Control\XController\Content\ConsoleFont.spritefont XController

jtemple
03-14-2009, 11:15 PM
I'm loading the project up on my work machine and seeing what I can dig up. I write C# for a living, but have never done anything with the Xna Framework.

jtemple
03-14-2009, 11:17 PM
Well, scrap that idea. We use Visual Studio 2005 at work. I can't open the project without 2008.

I'm assuming you downloaded and installed the Xna game studio, like it said. That's what the project is trying to use when you rebuild it.

jtemple
03-14-2009, 11:19 PM
Instead of doing what they're doing on the website to build the project, right click on the solution at the very top, where it says "Solution XBox PC Control (2 Projects)" and select Rebuild All. That will build all of the projects that are part of your solution.

Digifox
03-15-2009, 07:27 AM
Yep i did everything like they Said...

Hmm, okay?
Ill try that......Nope Same thing, But Thanks for the Help ^_^

jtemple
03-15-2009, 09:31 AM
My guess is that the source code they gave you isn't compatible with some update MS made to their Xna framework.

Amber Lamps
03-15-2009, 01:03 PM
OMG!!! Thankyou! I just realized that I can probably use my Sony Bluetooth PS3 keyboard on my laptop and eliminate the separate keyboard/mouse set-up!!!!

Rider
03-16-2009, 09:05 AM
Do you have the latest version of Framework?